Dealing with the Spirits

My computer science master’s project. It is a text adventure involving negotiation.

You are a thief of pharmaceuticals. You’ve just stolen from the great spirits’ House of Healing and been caught. You must bargain your way free with your bag of loot.

Trouble is, everyone seems to want something different. Can you perceive the unique needs of the spirits you meet and give them as little as possible to let you pass?

Made natively in C++, with early experiments in Unreal Engine 4.

Thanks: My advisors Fariba Sadri and Anandha Gopalan at Imperial College London